πWorld Integrations
Last updated
Last updated
Worlds are created by compiling assets from EconomyX marketplace.
EconomyX hosts wide variety of assets like asset packs, materials, skins, game building blocks, script blocks, NPCs etc.
EconomyX allows multiple pricing scenarios like - Free to use, Pay once, Weighted percentage share from world contract. With these multiple pricing options, users can build worlds for free or buy premium assets once and use for all their worlds or use premium assets by providing them a weighted % share of sales happening inside the world, providing endless revenue generation possibilities for influences and creators.
Worlds can be created by collaborating with multiple people, you can also pay collaborators a fixed price or share a weighted % of sales revenue of the world.
Once the world is created, you can collaborate with brands for promotion of their products or include ads from generic ad-network and include your NFTs, or affiliated NFT's in your world, where you get revenue from their sales.
All the revenue generated in a world through Brand collabs, Ads, Sales of NFTs are not directly allocated to the creator (influencer or owner) but are retained by the world's Smart contract that governs a world after deducting creators' percentages and transaction fees from asset sales.
World smart contract distributes the generated revenue to all the participants of the world based of contribution or pre-signed contracts among participants.
Participants of a world
Influencer - owner of the world
World architects - Users contributed to world building.
Creators - of asset packs
While EconomyX Helps any one to either - publish new assets or use existing assets to build worlds, our platform doesn't restrict world hosting to just Tribez, anyone can include worlds created with EconomyX in their games and earn through sales in that world.
For better understanding, here is a comparison of features between worlds created and hosted in Tribez vs some third party.
Tribez Worlds | Third party worlds |
---|---|
When you intend to create a game that makes a player lose an item in his inventory, you need to create a smart contract audited by the Economy X team that will facilitate by giving the allowance to your smart contract to handle the item in the players inventory based on the game outcome.
Games can customise the marketplaces and interfaces provided by Economy X using advanced filtering systems, design customizations and implement custom trading rules for their economy.
It doesnβt constrain or limit the token dynamics, you are free to customise the Token dynamics of your game like how you handle or use the tokenized assets, how you provide rewards, how you burn tokens etc. (by tokens we mean minted items in game economy)
Game creators benefit from Economy X by saving time through integration with existing game ecosystems, allowing them to focus on storytelling, game mechanics, and token dynamics. They can utilise pre-defined asset classes within the system, collaborate to create custom asset classes for their games, and use filters to control the assets allowed in their game economy. This seamless integration enhances the onboarding experience for game developers, fostering a unified interoperable game economy.
With EconomyX & Tribez users can make custom curated contracts with creators & brands to find best collaboration for your scenario. World contract connects all the contracts you make as part of a world and uses that information in fair revenue distribution.
Here are more details into World Contract:
Basically, world contract helps in versioning a world, with each version containing unique types of contracts & collaborations. World contract also retains and distributes revenue generated in a world, to allow for fair compensation.
World contract foresees all contracts made on behalf of the world.
World contract Revenue sources
Sales of NFT's in world - After deducting creators cuts & Transaction fees
Ad Network
World portal Affiliations
Brand Collaborations
World contract distributes revenue among the following:
Influencer or owner of the world.
World architects - Users influencer collaborated to help build the world.
Creators of assets packs, game components etc.
Gas fees for world state changes
World contract revenue distribution ratios among it's participants is dependent on the contracts they have setup among themselves prior to publishing the world.
When new changes are published for a world, world contract updates itself to account for contracts that are only valid for current iteration of the world which allows for fair revenue distribution based on current context of the world.
Brand collaboration become void whenever changes to a world are published, Brand need to re-review the world to check for brand visibility and violation of terms before they can reapprove a collaboration contract.
Secure
Only allowed after security audit.
Multiplayer or single player worlds hosted free by Tribez
Multiplayer or single player Worlds hosted by third party.
World generated revenue goes to Influencers, asset creators, World architects.
World generated revenue goes to Third party developer.
Worlds can update user inventory, like consume items or update NFT states. with prior permission access.
Worlds can only change user inventory - locked to its own game NFTs or assets.
Needs Tribez Launcher installed to access Marketplace & make secure transactions.
Needs Tribez Launcher installed to access Marketplace & make secure transactions.
Marketplace apps supported in worlds. (Full API access for apps)
Marketplace apps not supported. Game can build custom apps and integrate those to the worlds (Partial API access).
Users can equip owned NTF's in game. like purchased characters etc, as long as the world supports it.
Users can equip owned NTF's in game. like purchased characters etc, as long as the game supports it.