🧩Asset classes - UGC Support
Asset classes define the types of assets supported in the EconomyX
- Characters:
Characters store information on available wearable slots based on the selection of body types. Custom body types, such as aliens, may not have any wearable slots available.
User-Generated Content (UGC) is allowed for hairstyles, tattoos, and custom body types.
Body types derived from default presets can have realistic faces generated from selfies.
Style: Realistic / Semi-realistic
Gender: Male / Female
Body Types: Lean, Medium, Fat, Custom (UGC, Brands)
Height: Normal
Hairstyles: 5 variations for males and females in both realistic and semi-realistic styles.
Skin colour: All ethnicities
Tattoos: Multi-select for face and body
Skeleton schemas
- Wearables:
Wearables store information on which body types they support.
If a player receives a wearable that does not fit their body type, they can switch their body type to wear it or sell/trade it on a marketplace.
Headwear: Masks, Caps, Helmets, Glasses
Tops: Shirts, T-shirts, Hoodies, Jackets
Bottoms: Pants, Shorts, 3/4ths, Skirts
Bodysuits
Footwear
Custom (UGC & Brands)
Asset classes update regularly and are versioned to avoid issues. Additionally, new asset classes are launched every week to provide fresh content and expand the available options. This ensures that users have a constantly evolving selection of assets to choose from and helps to keep the virtual experience engaging and up to date. The regular updates and new launches contribute to the dynamic nature of the platform and provide users with ongoing opportunities for customization and creativity.
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